Sunday, October 29, 2017

3D Class Week 10 Creating A Medium Complexity Character Part 01 Sculpting

This week we were tasked with creating a medium complexity character. I found a concept that I liked from Tooth Wu (an artist I follow on Artstation) and decided to start with a sculpt as opposed to starting with the game res mesh first. 

Renders




Original Concept by Tooth Wu

Wednesday, October 25, 2017

2D Class Week 09 Film - Blade Runner



1. Who was the director of the film?

Mad Max Beyond Thunderdome was directed by George Miller.

2. Artistically, what did you like about this film?

I'm a sucker for post apocalyptic settings and this movie has a combination of a great post apocalyptic environment (Bartertown) and great costumes. You can definitely see the influence that this movie had on the Borderlands series of games.

3. Who runs Bartertown?

I think it's made pretty clear that Master Blaster runs barter town. Without Master Blaster and their pigs the town would quickly fall into darkness. I think Tina Turner comes in a close second, not the character she plays but Tina Turner the actual person.

2D Class Week 09 Silhouettes Part 2

Monday, October 23, 2017

3D Class Week 09 Create a Simple Organic Model

For this assignment we were tasked with creating a simple organic model and putting it through the entire production pipeline. We were also given poly limits for the assets. I chose to model the shark which had a poly limit of 3k polys.











Wednesday, October 18, 2017

2D Class Week 08 Film - Blade Runner


1.Who was the director of the film? What other movies has the director produced?

               The director of Blade Runner is Ridley Scott. He gave us the Alien series of films, Black Hawk Down, The Martian, Hannibal and a bunch of other films. He also made Legend which is as close as we’ve come to a live action Zelda movie.

2. Artistically, what did you like about the film?

               The thing I like most about Blade Runner is the effort that went into the world building. I especially loved all the detail that went into the miniatures. A lot of the detail that went into the art of blade runner was a result of an actor’s strike that was going on at the time which allowed the art department to have nine months of pre-production.

3. Is Deckard a replicant?

               I still haven’t seen the new Blade Runner movie but based on the original I would say that Deckard is a replicant. The movie makes a point of showing the slightly glowing eyes of any character that is a replicant and during the scene with Deckard and Rachel in his apartment you can clearly see his eyes glowing.

The second thing that leads me to believe that Deckard is a replicant is the unicorn dream sequence followed by the end scene of Deckard finding the origami unicorn left by Gaff. Gaff obviously knows that Deckard is having the dream about the unicorn which Gaff shouldn’t have knowledge of unless those memories were implanted, similarly to Rachel’s memories. I actually think that the memories that Deckard has implanted were originally Gaff’s and Gaff is acting as a sort of handler for Deckard since he would be able to know how Deckard would behave.

Lastly I think that Deckard is a replicant because it makes sense thematically. Ridley Scott tends to use a lot of religious themes in his works and if Deckard is a replicant he and Rachel would fit neatly into an Adam and Eve allegory. At the end of the movie Deckard receives the origami unicorn (symbolizing the forbidden knowledge) that banishes them from their previous life (garden of Eden). Or maybe I’ve given this way too much thought. Either way I’ll find out when I see the new movie.

2D Class Week 08 Basic Shapes and Shape Language Part 2

Wednesday, October 11, 2017

2D Class Week 07 Bringing It All Together Illustration 1

This week we were task with creating an illustration based on one of the artist that we looked at over the course of the semester. I chose to base my illustration on the work of  Frank Frazetta.



Sunday, October 8, 2017

3D Class Week 07 Bake Maps and Digital Painting for a Prop


This week we we were tasked with baking out the texture maps from our high poly to our low poly and painting our cannons in Substance Painter. I haven't really used Substance Painter in a little while and I was a bit rusty at first, but I really enjoyed working with it once I got used to it again.

Final Render in Marmoset


Marmoset Viewer

Baked Maps


Baked Maps With Wireframe


Renders










Wednesday, October 4, 2017

2D Class Week 06 Basic Lighting



Reference Image

2D Class Week 06 The Art of Jim Henson

This weeks artist was Jim Henson. Most famous for his work on the Muppets  but also worked on Fraggle Rock, Labyrinth and The Dark Crystal.

Sunday, October 1, 2017

3D Class Week 06 UV and Digital Sculpting for a Prop

This week we were UV'ing the cannon that we made last week and then bringing it into Zbrush to add additional details.
UV Layouts



Cannon Sculpt in Zbrush

Decimated Sculpt

3D Personal Project - Daft Punk

I'm currently working on a collaboration with Bryan where I create the characters and environment and he's going to animate them usi...