For this project I wanted to practice my hard surface skills a bit as well as branch off into doing some more realistic prop work. Overall I'm pretty happy with the way this project turned out and I was able to learn a bit about applying height information in substance painter in order to add more detail to the mesh without adding much to the production time.
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3D Personal Project - Daft Punk
I'm currently working on a collaboration with Bryan where I create the characters and environment and he's going to animate them usi...
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So I decided to scrap the original illustration that I was working on and went in a different direction. I decided to mix more a more tradi...
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I'm currently working on a collaboration with Bryan where I create the characters and environment and he's going to animate them usi...
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This week we we were tasked with baking out the texture maps from our high poly to our low poly and painting our cannons in Substance Pai...
where can I get CAD data?
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