This week we we were tasked with baking out the texture maps from our high poly to our low poly and painting our cannons in Substance Painter. I haven't really used Substance Painter in a little while and I was a bit rusty at first, but I really enjoyed working with it once I got used to it again.
Final Render in Marmoset
Marmoset Viewer
Baked Maps
Baked Maps With Wireframe
Renders
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