This week we were tasked with creating a cannon and bringing it into Unreal. I decided to a more realistic military artillery. I did a bit of research and found the one that I wanted to model. Unfortunately I was only to find a side image plane for use inside of Maya, but I found a ton of reference pictures from various other angles.
Final Shot in Unreal
References
Setting Up Side Image Plane and Scale
Finished Model In Maya
Render
Rendered With Wireframe
For my next steps I'll probably go through and optimize the model a bit. It's currently sitting at about 10k Tris and I could probably afford to collapse some of the verts on the cylindrical bits.
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